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Hi. I have written before, and (some) people have been very kind and
gone out of their way to help me with other areas of POV-Ray. I am
trying to write my own 3d graphics library/engine and I need the fastest
way to put a gazillion pixels/triangles on the screen at
640x480x24bit-color. Actually, I'm aiming at 30 fps or more, no less. I
have an ATI-All-In-Wonder, and I want to optimize the engine for it. If
anyone is out there willing to help this kid, please write. Thanks in
advance.
PS: I have no idea whatsoever as to how to program any of this. I barely
know C, and everyone says I need C++. =b OK Bye.
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